![]() ![]() The alternative is to make sure that RA’s window has a title at all times – too much of a hassle for something this trivial.ĬRT/SWITCHRES: Fixed some Monitor index bugs ad updated to the latest SR2ĬRT/SWITCHRES: Fixed monitor index corruption on Windows and added correct fractal scaling. The space character is picked so that there’s no visible difference between the bogus title and no title at all. The proposed solution is to check if there’s already a title, and if there isn’t, to set it to a single “space” character, which is surprisingly enough for xdg-screensaver to work. See the related bsnes issue for analysis – kudos to Screwtapello for figuring this out. It turns out, the script has a problem with title-less windows. These messages don’t actually come from RetroArch – they’re xdg-screensaver’s, which is a script for cross-DE screensaver suspending that RetroArch calls to do its job. Note that this improvement is not only beneficial for WiiU but should benefit other 32-bit platforms in general.ġ.9.7 provides a workaround for the long-standing issue of “protocol error” messages being written to stderr whenever the “Suspend Screensaver” option is enabled and the X11 context driver is used. This causes a lot of stress for assets.zip, where the 40MiB mark is about halfway. When downloading a large file on a 32-bit platform, the progress indicator will get pinned to 100% after downloading roughly 40MiB. This was wreaking havoc in the input system and ended up leaving the controllers useless.ġ.9.7 attempts to work around the console’s API by filtering out some of the unknown results.ĭownload progress indicator fixed for large transfersĪn important bug was fixed that was causing issues while downloading the Assets from within the program. When a KPAD controller (Wiimote, Pro Controller, etc.) gets disconnected or has its accessory changed, the Wii U’s API gives nonsensical results for a little while, even while claiming these results have no errors whatsoever. In addition to the improvements listed for WiiU previously, there’s also the following to mention:įix inputs breaking when connecting/disconnecting remotes Davidgf has been working hard on this core for the past few months and the results speak for themselves – this should be the first time that a PlayStation2 is able to run Game Boy Advance games at fullspeed. This is a Game Boy Advance emulator core. ![]() GpSP should now be available for RetroArch PS2 starting as of version 1.9.7. …while these offer varying degrees of playable content with frameskipping enabled via core options:įor the best results, we recommend applying a per-application CPU overclock for the RetroArch application: highlight RetroArch on the device’s home screen, press the select button > Edit RetroArch, and set Clock Frequency to 420 MHz (depending on the chip, a lower value may be required, or even higher may work correctly).PlayStation2 – playable Game Boy Advance emulator added Genesis Plus GX: Master System & Game Gear games Gambatte: All GB games (GBC games have mixed success) The following generally run at full speed: Given the limited specifications of the hardware, a modest section of cores are available. ![]() ![]() RGUI offers surprisingly comfortable performance at 240×160 (even thumbnails are supported – with a fullscreen toggle mapped to the start button)Ĭontent can be displayed with integer scaling, or nearest neighbour and semi-linear software filters are provided for fullscreen viewing This tiny console has one of the weakest CPUs we have ever targeted it has just 32 MB of RAM, an ultra-low resolution 240×160 display and is available for as little as $20 – but still it provides an enjoyable RetroArch experience.Īll regular frontend features are working (excluding rewind and runahead support) For more details, see ‘Changelog’ below.įollowing on from the success of our OpenDingux port for JZ4770-based handhelds, we are pleased to announce official support for RetroMini RS-90 devices running OpenDingux Beta. Many improvements to the CRT SwitchRes feature have been made. Switch users should benefit from the 7zip compatibility added to this release. WiiU users benefit from many improvements to file I/O optimizations (faster loading/startup times), network speed, and menu/font rendering. RetroArch should also have a bitmap font driver implemented now instead of relying on gsKit like before. gpSP (Game Boy Advance emulator core) has been optimized and tuned for PS2 to the point where it should run most games at fullspeed. To us, it is yet another opportunity to optimize our cores for low-end devices. These are low-powered mass-produced MIPS handheld devices that are sold for very cheap. A brand new platform port has been added for RetroMini RS-90 (and similar devices). ![]()
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